By Antony Ward
If you happen to proposal Angelina Jolie used to be accountable for Lara Croft's curves, re-examine! lengthy ahead of the Hollywood actress introduced the Tomb Raider heroine to lifestyles, Alias' 3D modeling software program Maya used to be used to create the beautiful Lara; Ms. Jolie easily stuffed in her curves! if you are able to commence growing both compelling characters of your individual, you would like this complete quantity! In those pages, gaming-industry veteran Antony Ward makes use of a mix of informative narrative, hands-on tutorials, and a slew of illustrations and reveal pictures to teach you the way to exploit Maya to handle the main advanced component of video game creation-developing nice characters! As you stick to alongside, Antony makes use of the advance of 2 different characters-a girl determine and a fantastical personality with outrageous proportions, wings, and a demon-like face-to display the strategies enthusiastic about modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The significant other CD comprises lesson documents, scripts, an automated rigging device, demo software program, and more!"
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If you happen to suggestion Angelina Jolie was once liable for Lara Croft's curves, re-evaluate! lengthy sooner than the Hollywood actress introduced the Tomb Raider heroine to lifestyles, Alias' 3D modeling software program Maya used to be used to create the stunning Lara; Ms. Jolie easily crammed in her curves! if you find yourself able to begin growing both compelling characters of your personal, you wish this accomplished quantity!
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Extra info for Game Character Development with Maya
Just move it along its Z axis, because moving it up or down will mean it won't be aligned with the front image. 5. 39). 39. Torso sculptingside view Deleting Half of the Torso We are not yet finished with the torso. Because we are only working on the left side of Kila, we need to delete half of her torso. ) Right-click on the mesh again, but this time select Face from the marking menu. You will now be in face editing mode; you can tell because the mesh has turned blue and selection handles have appeared in the center 63 64 of each face.
TIP You can alter the size of a manipulator by using the + and keys. TIP Using keyboard shortcuts is a good way to work more quickly. For the manipulators, use W to switch to move mode, E to rotate, and R to scale. 3. 20). 20. Thigh creation, front view Note that it is important that you not freeze the object's transformations at this stage; this would reset the object's axis, making it more difficult to scale. 21 (left) shows the axis as it should now be at this point in the procedure. We can quite happily scale this object; it will scale around the correct axis.
To the right of the hotbox are the Hotbox Controls, where you can customize the appearance and contents of the hotbox. 8. The hotbox 35 36 Now that you have some basic knowledge of Maya and its user interface, we will see how to make sure Maya is configured correctly, before we begin to model. Setting up Maya Preferences Although the majority of Maya's default preferences are fine for most of what we're doing we will alter a few now to help us later. It's important to follow these steps so we're all working the same way.
Game Character Development with Maya by Antony Ward
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