By Antony Ward

ISBN-10: 073571438X

ISBN-13: 9780735714380

If you happen to proposal Angelina Jolie used to be accountable for Lara Croft's curves, re-examine! lengthy ahead of the Hollywood actress introduced the Tomb Raider heroine to lifestyles, Alias' 3D modeling software program Maya used to be used to create the beautiful Lara; Ms. Jolie easily stuffed in her curves! if you are able to commence growing both compelling characters of your individual, you would like this complete quantity! In those pages, gaming-industry veteran Antony Ward makes use of a mix of informative narrative, hands-on tutorials, and a slew of illustrations and reveal pictures to teach you the way to exploit Maya to handle the main advanced component of video game creation-developing nice characters! As you stick to alongside, Antony makes use of the advance of 2 different characters-a girl determine and a fantastical personality with outrageous proportions, wings, and a demon-like face-to display the strategies enthusiastic about modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The significant other CD comprises lesson documents, scripts, an automated rigging device, demo software program, and more!"

Show description

Read Online or Download Game Character Development with Maya PDF

Similar 3d graphics books

Game Character Development with Maya - download pdf or read online

If you happen to suggestion Angelina Jolie was once liable for Lara Croft's curves, re-evaluate! lengthy sooner than the Hollywood actress introduced the Tomb Raider heroine to lifestyles, Alias' 3D modeling software program Maya used to be used to create the stunning Lara; Ms. Jolie easily crammed in her curves! if you find yourself able to begin growing both compelling characters of your personal, you wish this accomplished quantity!

Download e-book for kindle: Physically Based Rendering: From Theory to Implementation by Matt Pharr

For any developer that has skilled Alias|Wavefront Maya, Bryce or Softimage and needs to take the dive into nitty gritty of rendering engines you'll find no higher advisor. Matt and Greg comprehensively disguise greater than 1000 pages of content material and for every subject, no matter if or not it's cylinders & spheres, the refraction of alternative fabrics or the antialiasing options and in each one case they exhibit - by means of instance - how the mathematical theories are utilized in perform and the way to transform the types into C++ with lots of palms on possibilities with the pbrt ray tracer.

Download e-book for iPad: Computer-Based Environmental Management (Vom Wasser) by Ralf Seppelt

The following, the writer presents pros in environmental study and administration with the data they wish with admire to machine modeling: An realizing of the mathematical basics and the alternative of the optimum strategy and corresponding software program for his or her specific job. a number of illustrations, flowcharts and graphs, partially in colour, in addition to labored examples assist in comprehending advanced mathematical initiatives and their strategies with no using complicated mathematical formalism;Case reviews from a variety of fields of environmental learn, comparable to panorama ecology, environmental review, inhabitants ecology, hydrology, and agroecology, facilitate the applying of simulation versions to the answer of real-world problems;Contains an in depth precis of presently on hand software program instruments and the applying in spatially particular simulation according to geographic info platforms.

Download e-book for iPad: Up and Running with Auto: CAD 2014. 2D and 3D Drawing and by Elliot Gindis

Get ''Up and Running'' with AutoCAD utilizing Gindis's mix of step by step guide, examples, and insightful causes. The emphasis from the start is on center thoughts and useful software of AutoCAD in structure, engineering and layout. both worthy in instructor-led school room education, self-study, or as a certified reference, the ebook is written with the consumer in brain by way of a long-time AutoCAD expert and teacher in line with what works within the and the school room.

Extra info for Game Character Development with Maya

Sample text

Just move it along its Z axis, because moving it up or down will mean it won't be aligned with the front image. 5. 39). 39. Torso sculptingside view Deleting Half of the Torso We are not yet finished with the torso. Because we are only working on the left side of Kila, we need to delete half of her torso. ) Right-click on the mesh again, but this time select Face from the marking menu. You will now be in face editing mode; you can tell because the mesh has turned blue and selection handles have appeared in the center 63 64 of each face.

TIP You can alter the size of a manipulator by using the + and keys. TIP Using keyboard shortcuts is a good way to work more quickly. For the manipulators, use W to switch to move mode, E to rotate, and R to scale. 3. 20). 20. Thigh creation, front view Note that it is important that you not freeze the object's transformations at this stage; this would reset the object's axis, making it more difficult to scale. 21 (left) shows the axis as it should now be at this point in the procedure. We can quite happily scale this object; it will scale around the correct axis.

To the right of the hotbox are the Hotbox Controls, where you can customize the appearance and contents of the hotbox. 8. The hotbox 35 36 Now that you have some basic knowledge of Maya and its user interface, we will see how to make sure Maya is configured correctly, before we begin to model. Setting up Maya Preferences Although the majority of Maya's default preferences are fine for most of what we're doing we will alter a few now to help us later. It's important to follow these steps so we're all working the same way.

Download PDF sample

Game Character Development with Maya by Antony Ward

by Daniel

Download e-book for kindle: Game Character Development with Maya by Antony Ward
Rated 4.05 of 5 – based on 13 votes