By Pekka Abrahamsson

ISBN-10: 9513860094

ISBN-13: 9789513860097

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6. Current research As there are no reliable success stories or, on the other hand, failure reports on using FDD, any research, discussions and comparisons of this sort would be of utmost interest for academics and practitioners alike, enabling them to better implement FDD in each specific case, to decide when to use FDD and not some other agile method, and when not to use the FDD approach. However, this research still remains to be done. As the method is relatively new, it is still evolving, and more and more supporting tools will be available in the future.

2000). It was then further developed on the basis of a work done for a large software development project by Jeff Luca, Peter Coad and Stephen Palmer. 1. Process As mentioned earlier, FDD consists of five sequential processes during which the designing and building of the system is carried out (Figure 8). The iterative part of the FDD processes (Design and Build) supports agile development with quick adaptations to late changes in requirements and business needs. Typically, an iteration of a feature involves a one to three week period of work for the team.

The more critical the system being developed the more rigor is needed. e. the criticality level): Comfort (C), Discretionary money (D), Essential money (E) and Life (L) (Cockburn 2002a). In other words, criticality level C indicates that a system crash due to defects causes a loss of comfort for the user whereas defects in a life critical system may literally cause loss of life. 2002 36 The dimensions of criticality and size are represented by a project category symbol described in Figure 6; thus, for example, D6 denotes a project with a maximum of six persons delivering a system of maximum criticality of discretionary money.

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Agile Software Development Methods: Review and Analysis (VTT publications) by Pekka Abrahamsson


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