By Autodesk

ISBN-10: 0080475256

ISBN-13: 9780080475257

ISBN-10: 0240809084

ISBN-13: 9780240809083

Carry 3D movie results to the large reveal. Generate sensible characters for a top-selling video game. Create wealthy and intricate layout visualization. Autodesk?® 3ds Max?® nine helps you to maximize your productiveness and take on tough animation initiatives. And this booklet, built by way of Autodesk insiders, enables you to grasp the basic instruments and strategies. the best way to use 3ds Max nine optimistically in a construction atmosphere. each one bankruptcy of this e-book has a sequence of thought classes and one lab. the speculation classes introduce you to the practical parts of 3ds Max and clarify those gains with brief easy examples. The lab demonstrates a realistic software of the speculation. mixed, every one bankruptcy can provide a legitimate realizing of the features, positive aspects and rules at the back of 3ds Max nine, and indicates you ways to use this information to real-world events. * A hands-on creation to 3ds Max nine from the Autodesk improvement workforce* Tutorials and workouts designed for flexibility and simplicity of use* better half CD with educational media together with aid types, fabrics, textures, and animations

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Extra resources for 3ds Max 9 Essentials: Autodesk Media and Entertainment Courseware

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To pan the GETTING STARTED 21. Right-click the User viewport to make it active. MODELING view, hold down the middle mouse button and move the mouse. 25. Undo your viewport operations (SHIFT+Z) to get back to the original view. 22. Click the Arc Rotate button. A circle with four small squares at the quadrants of the circle appears. 23. Click the right-hand square and drag left to right. 24. Click the upper square and drag up and down. Using these squares limits the arc rotate motion. Clicking inside the circle provides you freer movement in both horizontal and vertical directions.

Change the name to Post. GETTING STARTED 12. On the Modify panel, click the Modifier List to open the list of available modifiers, and then scroll down the list to the Taper modifier entry. MODELING The Taper modifier is near the bottom of the long list of modifiers. By default, the modifiers are listed in alphabetical order. 13. Click the Taper modifier. 14. On the Parameters rollout adjust the Amount value so the signpost is smaller at the top. 5 works well. ANIMATION MATERIALS + MAPPING 15. Return to the Cylinder level of the modifier stack by highlighting its entry in the list.

MODELING ANIMATION MATERIALS + MAPPING 10. In the Perspective viewport, click and drag to set the base. Release the mouse button. 11. Move the cursor vertically and click to set a positive height. 12. Move the cursor to the left and click to set a positive chamfer radius. RENDERING 13. Right-click the Front viewport to make it active. 14. Make sure the Create panel and the Geometry button are still active. 13 LESSON 1: USER INTERFACE GETTING STARTED 15. From the drop-down list, choose Standard Primitives.

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