By Antony Ward
Create top quality types very quickly in any respect with those accomplished, full-color, recommendations and tutorials from Antony Ward and David Randall. those step by step tutorials stroll readers in the course of the construction of a superb woman version whereas instructing you the fundamentals and ideas at the back of 3D modeling in Silo - together with modeling the face and garments, growing textures, and posing the nature. The better half website comprises the entire educational and venture documents. This publication is formally counseled and co-written by means of the creators of Silo, Nevercenter. Read more...
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Extra resources for 3D modeling in Silo : the official guide
27c). For now we won’t try to produce anything this complex (more to come in Chapter 13), but we will look at how the tools can work on some basic models. UV tools fall into a few categories: seam creation tools, UV unwrapping and placement tools, and UV manipulation tools. In this chapter, we walk through 42 Silo Modeling Tools FIG. 28 A basic T-shirt model will serve as a starting point to learn about UV tools. all the categories, and most of the tools in the categories. Some of the tools require a more advanced model than would be productive to create for this section, so we’ll wait to cover them in detail in Chapter 13.
Rather than connecting everything that is selected into a single polygon, Bridge will try to intelligently match up selected elements and create polygons between them. The tool can also be used to merge and connect whole objects and to turn FIG. 17 Append Polygon can help fill in the gaps in a mesh. 32 Silo Modeling Tools congruent, selected faces into a polygon tunnel, but for our purposes, we’ll just focus on connecting sides. 17 and select the top three inside edges on either side of the U shape.
Finally, we need to merge the two pieces back into one. This can be accomplished by selecting the seams on the 3D object and clicking UVs/ Materials > Unmark UV Seams. There is also a specialized UV command for merging, UVs/Materials > Move and Sew, that will move the polygons with the merge in an attempt to minimize UV distortion. In the case of the T-shirt, since we already have the square shape we want, our best bet is to simply unmark the seams. 35b. To take the texture map into another program, you can export what’s in the UV square as an image by using UVs/Materials > Export UVs to Image.
3D modeling in Silo : the official guide by Antony Ward