By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 advent 2 3D Media illustration and Coding three Merging the true and the bogus in Augmented 3D Worlds: a short Survey of purposes and demanding situations four Multi-view Acquisition and complex intensity Map Processing innovations five Object-Based Spatial Audio: inspiration, benefits, and demanding situations 6 shipping Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme helping 3D Video Streaming providers 10 Dynamic QoS aid for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 errors Concealment options in Multi-view Video functions thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE standpoint
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In the right view, as compared to the left view. This difference reduces the efficiency of the inter-view prediction. 265/HEVC)  has emerged with a new set of coding tools, which have significantly increased the compression efficiency in comparison to the previous video compression standards. Thus, quality evaluation tests demonstrate that HEVC is able to P. Assunc¸a˜o et al. 264/AVC 0 5 10 15 20 25 30 35 40 Mbps Fig. 264/AVC. This has also been reported upon subjective tests . 264/AVC.
It was found that such threshold slightly varies according to the display and lies around 31 dB for a parallax barrier display and about 33 dB for full-resolution polarized projection displays. Thus an average value of 32 dB can be defined for the lower quality view when the other is very high quality. When comparing SNR scaling with spatial scaling, the former should be used at high bit rates (above the previously stated threshold) as it results in better perceived quality. , below 28 dB PSNR on the auxiliary view) spatial scaling tends to perform better than SNR scaling.
264/AVC and the other one with its scalable extension SVC . Such scheme allows exploitation of a wide range of asymmetry with only one encoding channel. 264/AVC view. P. Assunc¸a˜o et al. 34 View a V1 base enhancement V0 base enhancement b V1 V0 base enhancement base 32 34 35 37 PSNR (dB) Fig. 1 Perceptual Quality Thresholds A relevant issue in asymmetric coding is to find perceptual thresholds beyond which quality degradation is noticeable by viewers. , PSNR ¼ 40 dB) in both views and reducing the quality of the auxiliary view down to 25 dB.
3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas
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